- TOP PC GAMES 2015 ROCK PAPER SHOTGUN UPDATE
- TOP PC GAMES 2015 ROCK PAPER SHOTGUN CODE
- TOP PC GAMES 2015 ROCK PAPER SHOTGUN FREE
TOP PC GAMES 2015 ROCK PAPER SHOTGUN CODE
They've done a tremendous job untangling the mess of code that sat behind the scenes and rebuilding it into something fast and nimble. The redesign wouldn't have been possible with the tech and design team at Gamer Network. The redesign comes just over a year after Rock Paper Shotgun joined the Gamer Network family. We've also recently expanded into guides writing with the hiring of Dave Irwin last month, and guides also have their own landing page which pulls out the big games we're focused on covering and all our other recent work. That work can now be better searched and filtered via the hardware section, and has a permanent home on the homepage. In November of last year, we hired our first hardware editor, Katharine Castle, and she's been doing great work in providing no-nonsense advice on PC parts ever since. The redesign reflects all the new ways we've started covering PC games over the past year.įirst, our new (and still growing!) video team now have a proper home on the website, with a landing page that highlights all their work and a homepage that better highlights the excellent work by Matthew Castle and Noa Smith. Is there going to be any change in the way you cover PC games in addition to this fresh coat of paint?
TOP PC GAMES 2015 ROCK PAPER SHOTGUN FREE
We write frequently about free games, art games, strange games, beautiful games, and having a website that can highlight those games better - with bigger screenshots and an inviting colour scheme - is exciting. We also wanted a website that was friendlier. We wanted a faster, more modern website, that was easier to read, that was built with mobile and tablets in mind. The result was a website that felt like home but which was lagging behind many of the technical and design innovations that have happened over the past ten years. Over the past ten years, Rock Paper Shotgun has only ever undergone incremental design changes. What was the thinking behind the recent redesign? We caught up with editor-in-chief Graham Smith to find out why this new design was chosen and what impact joining Gamer Network has had. This follows the publication joining the likes of and Eurogamer in the Gamer Network family in May of last year. There was just tons of shit everywhere last year on PC, and it seems like this year (!) will keep that inertia flowing.Yesterday, consumer PC games site Rock Paper Shotgun revealed its brand new look. Dead Effect, a totally batshit insane zombie sci-fi FPS kinda in the vein of Painkiller. Betrayer, a weird game about shooting Conquistador looking dudes in the face with arrows in a Sin City color scheme. The Long Dark, a survival game set in a frozen environment. Satelite Reign for your Syndicate modernized needs. There was Consortium, a random game out of nowhere that I really enjoyed from an SS2/Deus Ex kind of way. Game looks amazing, trying to blend the Red Orchestra format of play around a WWI trench warfare style game. Like that WWI FPS Verdun that I picked up during the holiday sale. There's some awesome shit from last year that I haven't even started last year. PC brought the game all year last year and then some.
TOP PC GAMES 2015 ROCK PAPER SHOTGUN UPDATE
I mean there wasn't a single day of last year post-discovery update that I couldn't ding my discovery queue and find a dozen awesome indie games to play on a moments notice. Threads like this just highlight why the whole "god damn 14 sucked ass" mindset just totally flew over my head until that big thread.